Current
‘Current’ is a collaborative digital practice driven by an interest in the reciprocal relationships between virtual and physical spaces. Through the medium of volumetric cinema, ‘Current’ delineates the multiplicity of futures in the attention economy and its material manifestation. An interdisciplinary, intercultural collective based in China/Russia/Europe/UK/USA, we are a team of architects, researchers, artists, CG animators, engineers, data analysts, and programmers working at the intersection of art, science, and technology. ‘The Current Team’ denotes its broader network of Creative Commons - we experiment first-hand with digital technologies readily available to individuals, designing distributive pipelines to support a ‘collaborative intelligence’ - the democratization of intelligent tools into a crowdsourced, problem-solving network. ‘Current’ has exhibited and taught worldwide, including Rijksmuseum Twenthe, UABB 2022, The Bartlett UCL, GOGBOT festival, CultureHub LA, UCLA Sci | Art Lab, SUPERCOLLIDER Gallery, and more.
For the first iteration of Current - the research on the future of cinematography and film that demonstrates the core ideas of the research - I did the research on the AI algorithms that can affect cinema, and made several deep fakes for the film.
The second iteration was more about developing the project through collaboration with other artists, organising workshops on volumetric cinema, digital personas and other topics covered in our research. I was responsible for developing the technical pipelines behind the workshops, which included preparing Colab notebooks to run neural networks, creating webVR/AR to visualise the results, and explaining all the technicalities to the non-technical audience in a comprehensive way.