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AI Art Projects and Workshops by Artem Konevskikh

EcoQuest - Kann man mit Spielen den Wald retten?

EcoQuest - Kann man mit Spielen den Wald retten?
Institution: Documenta Institute, Naturkundemuseum Kassel
Team: Artem Konevskikh, Tamara Bodden
Keywords: 2023, 3d scanning, art, documenta, games, photogrammetry, remote sensing, volumetric ai, vr, workshop

Workshop Description

The workshop tackles the problem of deforestation in the region of Hesse. It also addresses the social question of labor in the forest agricultural sector. Over the course of a week a group of 20-25 participants will produce a VR/game experience—a simulation of being a forrester, with the use of a wide range of techniques, including, photogrammetry, satellite data and 3D Scanning. The workshop will consist of 4 parts:

How have forests in the Hesse region changed over the last decade? Creating visualization with the use of Satellite data. The participants will learn how to extract and interpret satellite data. The workshop will provide an overview of the concept of remote sensing and how satellite data is used to study and monitor changes on Earth. Students will learn about the different types of satellite imagery and their applications in forest monitoring. The workshop will also be focused on creating digital elevation models (DEMs). The DEMs will be used to create 3D visualizations of the landscape, which will aid in understanding the changes in the Hesse region's forests.

A walk in the Kassel forest+Photogrammetry/3D visualization workshop. An excursion to the local forest, where participants will learn how to collect the data for the production of a 3D model of a space. (with the use of Lidar or iPhone). Students will learn how to process the data and images captured during the excursion, and use it to create 3D models of the scanned trees. Finally the group will focus on visualization of scanned point clouds in WebVR, and share the 3D models with others online.

Forrester’s Сhronicles—narrative creating workshop. During this part of the workshop the group will create a scenario for a Forrester’s Сhronicles game, where they will research and articulate a manual on how to become a forester. (a forrester’s guide) This information will be used for the game.

Exhibition. The outcome of the workshop can be integrated as a part of an upcoming exhibition at Naturkundemuseum Kassel. The exhibit can be a screen with a 3D simulation±VR set with a gaming experience.

Workshop Participants

Artem Konevskikh (Vienna)—3D Scanning Specialist. Tamara Bodden (Kassel)—Wissenschaftliche Mitarbeiterin an der Uni Kassel. Herr. Prof. Füldner (Kassel)—Direktor des Naturkundemuseum. Marine Lemarié, Nicolas Stephan—From Distant Realities, Prototype for Carbon Sink modeling software